i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.3.1
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.2.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\minan\OneDrive\Documenti\My Games\FarmingSimulator2022\mods\FS22_Alpego_K_Extreme_500\i3D files\rulli.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [frantner] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [frantner] Filling out basic attributes, {name='frantner', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [frantner] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [frantner] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [frantner] Filling out basic attributes, {name='frantner', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [frantner] Has material 'rulli_dentati'
i3dio.i3d.I3D:add_material:DEBUG: [rulli] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [rulli_dentati] Filling out basic attributes, {name='rulli_dentati', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [rulli_dentati] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [rulli_dentati] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [rulli_dentati] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [frantner] Subset with index [0] based on material 'rulli_dentati'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [frantner] Processing subset: materialId="1" numTriangles="12076" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [frantner] Has subset 'rulli_dentati' with '12076' triangles and materialId="1" numTriangles="12076" firstIndex="0" firstVertex="0" numIndices="36228" numVertices="26776"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [frantner] Has '1' subsets, '12076' triangles and '26776' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [frantner] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frantner] transforming to new transform-basis with <Matrix 4x4 (0.7849,  0.0000,  0.0000, -0.0220)
            (0.0000, -0.0000, -0.7849,  0.2347)
            (0.0000,  0.7849, -0.0000, -0.8119)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frantner] translation is <Vector (-0.0220, 0.2347, -0.8119)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frantner] has translation: [-0.0219747 0.234708 -0.811936]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frantner] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frantner] has scale: [0.784949 0.784935 0.784935]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [frantner] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [frantner] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [frantner] no more children to process in object
